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Dead space 3 remove microtransactions mod11/14/2023 ![]() ![]() The idea of players paying, not to improve the game but to actively destroy the sense of fear that made the first two Dead Space titles so loved, was a hot-button topic among fans and critics. ![]() While these resources could also be found in the world, it was time-consuming to collect them. ![]() To make matters worse, the microtransactions were tied to the game's crafting system, allowing players to buy the resources they needed to build high-tier weaponry. At the time, Visceral Games and publisher Electronic Arts drew huge amounts of ire following the announcement of its inclusion. Seven years on, and microtransactions in single-player titles are still a highly contentious issue. Of all criticized features in Dead Space 3, perhaps the one that stirred the most anger was the inclusion of microtransactions. ![]() This had the effect of quickly turning them from the hunted to the hunters, a mistake that The Callisto Protocol will have to be careful to avoid. With care and experimentation, players could create all kinds of powerful, ammo-efficient weaponry. This choice has borne a lot of the blame for the third Dead Space title's failure to live up to its predecessors and its shift away from survival-horror. In Dead Space 3 however, the upgrade system was massively expanded, allowing players to create and combine their own weaponry. While there was an upgrade system to improve weapons, it was limited to minor stat increases. The first two Dead Space games went for limited availability, forcing players to conserve their ammo when faced with the Necromorph hordes. Many different approaches have been tried, with some games avoiding weaponry altogether, while others heavily limit ammo availability or weapon durability. One of the most difficult questions when creating a sense of fear in a survival-horror game is how to handle weapons. ![]()
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